ReversedDepthOnlyIndexBuffer exported even when bEnableDepthOnlyIndexBuffer is false

UE - Graphics Features - Apr 14, 2023

ReversedDepthOnlyIndexBuffer is exported even when bEnableDepthOnlyIndexBuffer is false. It's likely an error and line 568 in StaticMesh.cpp should rather be ://if (!bEnableReversedIndexBuffer) <= ...

Old property values can be applied when updating an unmapped reference in custom NetSerialize struct

UE - Networking - Apr 13, 2023

This seems to be caused by the following:The struct, which has an actor reference property as well as some other properties, implements its own NetSerialize function.When the actor reference propert ...

Crash on IOS with spotlight shadow

UE - Platform - Mobile - Apr 13, 2023

RayTracing Final Gather is not working in UE 5.1

UE - Graphics Features - Ray Tracing - Apr 12, 2023

Further Comments: Customer is using the deprecated ray traced mode. ...

Custom Primitive Data on BP instance not taking affect while in editor

UE - Rendering Architecture - Apr 5, 2023

https://udn.unrealengine.com/s/case/5004z00001n9LsOAAU/custom-primitive-data-on-bp-inst ance-not-taking-affect-while-in-editor Original Repo is from 4.27, however, it still happens in 5.2. This is ...

Bridge plugin causing crash when right-clicking content browser on Mac

Quixel - Apr 5, 2023

Right clicking in the content browser causes a crash with the Quixel Bridge plugin enabled.  This issue is occurring in Binary //UE5/Release-5.2-Preview-2 @ CL 24887336 This issue is not occurring ...

Cable Actor resets to initial end point position when moving the actor while Attach End is disabled

UE - Simulation - Physics - Apr 4, 2023

This is a regression. Tested in //UE5/Release-5.1 CL23901901 Additionally, I placed the cable actor in a sequencer then keyed several changes in position. The Cable actor had the same behavior of r ...

The hair shading near the screen edge becomes whiter if only a skylight applies

UE - Graphics Features - Apr 4, 2023

This appears to be an issue with Lumen, with some off-screen information making its way on-screen during an upsampling pass. We checked a Renderdoc capture and that is where it seems to come from. ...

Converting Texture Objects to Texture Object Parameters loses reference to texture

UE - Rendering Architecture - Materials - Apr 4, 2023

This issue can cause some workflow problems when a user is creating materials using texture objects, then decides to expose those objects as parameters. It can be worked around if the user is aware ...