This is a trending Mac crash coming out of the 4.17.0 release. It appears to occur before users are able to open their project. I have not found any records of this crash occurring on Windows. Use ...
This is a trending Mac crash in 4.17.0 that also had some occurrence in 4.16. Users have not provided any descriptions of their actions when the crash occurred, but the callstack is nearly identica ...
This is a trending Mac crash coming out of the 4.17.0 release, but also seems to have occurred in 4.16. Users have not provided any descriptions of their actions when the crash occurred. The callst ...
The Editor will crash when using the keyboard Command-S shortcut to save a Blueprint after adding a node if the Mac is set to use Japanese Romaji input. The crash actually seems to occur as soon as ...
Opening a blueprint that has an input event in it cause the blueprint to become dirtied and require compiling. Regression?: Yes This did not occur in 4.16.3-3561208+++UE4+Release-4.16 Versions tes ...
BP state get dirty if the BP graph have action input event. Regression: Yes, it is not reproduced in 4.16.3 This issue is not related to Blueprint Compilation Manager. ...
LOD Build Scale set higher than 1 will cause a merged actor to increase to that scale when created. It seems to be using the LOD Build Scale to double in size on actor merge. This is a regression: ...
This is a common and longstanding crash on Mac. The callstack shares similarities to the Windows crash [Link Removed] and may be related. User DescriptionsMy PC is too Low Spec? Callstack from Lo ...
This is a common crash affecting users in 4.16. User Descriptionstrying to import a texture D: Source Context 137 /** 138 * Unbinds this delegate 139 */ 140 ...
When a details value is changed, the yellow 'Revert to Defaults' arrow next to the changed value will vanish if the changed setting is scrolled off screen. This also prevents the arrow from reappea ...