Changing the state of a PrimitiveComponent->BodyInstance while SetSimulatePhysics(false) updates the game thread but does not update the physics behavior

UE - Simulation - Physics - Nov 21, 2024

Changing the state of a PrimitiveComponent->BodyInstance while SetSimulatePhysics(false) updates the game thread but does not update the physics behavior. In the repro project provided (see addl in ...

Async Physics incorrectly interpolates when multiple physics ticks pass

UE - Simulation - Physics - Solver - May 28, 2024

If a user set the transform of a Body from the game thread and physics is running multiple async ticks perf game tick, the transforms might be being calculated incorrectly. ...

Ensure in IWCE copying a component and its child at the same time

UE - Gameplay - Components - Jul 31, 2017

REGRESSION: Yes, does not occur in 4.16.3 Ensure occurs in in-world component editing, when the user selects and copies a component and its child at the same time. This doesn't occur if these comp ...

[CrashReport] FAndroidTargetSettingsCustomization::CopyGooglePlayAppIDFileIntoProject()

UE - Platform - Mobile - Nov 2, 2017

This is an early trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 166 TSharedPtr<FAssetThumb ...

[CrashReport] UE4Editor_BlueprintGraph!UK2Node_MacroInstance::PostPasteNode() [k2node_macroinstance.cpp:54]

UE - Gameplay - Blueprint - Nov 17, 2017

This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 47 void UK2Node_MacroInstance::PostPasteN ...

[CrashReport] UE4Editor_Engine!USceneComponent::DestroyComponent() [scenecomponent.cpp:847]

UE - Gameplay - Components - Dec 1, 2017

[Edit]: This should no longer be a crash as of 4.19.2 - we should only get ensure() reports with this callstack. ===== This is a common crash coming out of 4.18. Users have not provided any descript ...

Using "BugItGo" command causes character to fall through the world

UE - Gameplay - Aug 26, 2015

Using the bugitgo command line argument will teleport the player to the x,y,z specified but will then will cause the player to continually fall through the floor/world. ...

Console variables foliage.ForceLOD and r.ForceLOD do not operate correctly for Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jun 21, 2017

There also does not appear to be any code to handle r.ForceLOD for HISMs. ...

[CrashReport] UE4Editor_Engine!UEdGraphPin::BreakAllPinLinks() [edgraphpin.cpp:423]

UE - Gameplay - Blueprint Editor - Oct 10, 2017

This is a trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. Source Context 420 void UEdGraphPin::BreakAllP ...

Physics Constraint returns incorrect values for Swing1, Swing2, and Twist

UE - Simulation - Physics - Jul 7, 2022

Tested in //UE5/Main CL#20966071 Tested in //UE4/Release-4.27 CL#18319896 Physics Constraint returns incorrect values for Swing1, Swing2, and Twist. ...