Crash changing mesh paint material in blueprint, then changing to a different mode tab

Tools - Jul 11, 2016

The editor crashes changing from mesh paint mode to another mode if the user has changed the material of an "Add Static Mesh Component" or "Add Spline Mesh Component" in a BP and compiled while in m ...

Crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape

UE - LD & Modeling - Terrain - Landscape - Oct 28, 2016

A crash occurs when you have a hidden Sub-level containing a landscape and you attempt to toggle the Landscape Mode after re-opening the project. The licensee has authored their own fix for this is ...

Crash when using 'DumpLightmapSizeOnDisk' Console Command

UE - Graphics Features - Mar 21, 2017

A crash occurs when using the 'DumpLightMapSizeOnDisk' in the Console Command. ...

[CrashReport] UE4Editor_Engine!UEdGraphPin::SerializePin() [edgraphpin.cpp:1497]

UE - Gameplay - Blueprint - Aug 11, 2016

Ctrl Z a massive copy pasteI was modifying a blueprint dealing with Draw material to render target.Undoing in Blueprint Editor.Kevin.R - Undid a pin reconnecting... investigating ...

[CrashReport] UE4Editor_Slate!FSlateApplication::GeneratePathToWidgetChecked() [slateapplication.cpp:2944]

UE - Editor - UI Systems - Slate - Sep 7, 2017

This is a slightly common crash in 4.17. In all cases, the crash appears to occur before a project is launched. Users have not provided any description of their actions when the crash occurs. Sou ...

ResavePackages commandlet breaks sublevel translation

UE - Gameplay - Feb 26, 2019

Rebuilding lighting with commandlet will move hidden sublevels Confirmed in 4.23 MAIN @ CL 5194133 ...

Editing multiple Math Expressions will crash the editor

UE - Gameplay - Blueprint - Dec 30, 2014

Editing multiple Math Expressions will crash the editor. ...

Crash when simulating in editor with a landscape actor selected

UE - LD & Modeling - Terrain - Landscape - Aug 8, 2016

The editor is crashing when clicking on a landscape actor in the viewport while simulating or when having a landscape actor selected and simulating. ...

VS2015 Update 3 prevents the editor from compiling code

UE - Foundation - Cpp Tools - UnrealBuildTool - Jun 28, 2016

Updating Visual Studio 2015 to Update 3 prevents code projects from compiling / creating new code projects ...

[CrashReport] Assertion failed: *LinkedTo == RequestingPin [edgraphpin.cpp:1747]

UE - Gameplay - Blueprint - Aug 29, 2017

This is a common crash occurring in 4.17 and back to at least 4.15. User Descriptionspress cntr Z Source Context 1734 check(ResolveType == EPinResolveType::LinkedTo); 1735 ...