Regression as of 4.22. Translucent Depth Sort Policy results in improper rendering ( Z-Fighting flickering) with Paper2D Sprite Components. ...
The Build All Levels editor action cleans up the world's NavDataSet (UNavigationSystemV1::NavDataSet) as pre-rebuild world cleanup by calling: SetNavigationSystem(nullptr); inside UWorld::Cleanu ...
When deleting a Blendspace or Blendspace 1D node in a state graph, after opening it, the editor crashes. It doesn't crash when deleting it before opening the Blendspace node. It also doesn't matter ...
I was attempting to repro [Link Removed]. I created a new Actor BP, placed it in the level, added a ref to it to the level BP (instead of the projectile approach in the repro), and tried to save my ...
Crash selecting PIE after saving a blueprint exposed and used in sequencer. Found this when looking into https://jira.ol.epicgames.net/browse/UE-31266 ...
When force deleting a dataflow graph with the dataflow graph editor open it will crash the engine. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binar ...
When pressing the button for example 2.3 in the UMG map of content examples (Spawns a 3D UMG Widget), the editor crashes. ...
If you have an illegal character (/ or ?) in your material name embedded with your FBX the editor will crash when using the new Full scene importer and selecting the Materials Tab. Tested in and ...
I traced through the callstack and it looks like the problem is as follows:in order for the BP function to compile, its enum parameter must be uint8, because that is the only type supported by BP fu ...
When launching a packaged game from the nDisplay Switchboard, the nDisplayConfig file fails to link the cameras to the viewports. Inside the log generated by the Switchboard an error is displayed th ...