Changing the Animation Mode repeatedly creates a new instance of the AnimBP being used every time you switch back to the Animation Blueprint mode. Example Project: [Link Removed] ...
ö,ü,^ keys are not recognized on keyboards with a german QWERTZ layout in editor. ...
The child component of a blueprint cannot have their collision altered through the details pane of the main editor viewport if the child component is a sphere. All changes must occur in the blueprin ...
When using Scene Color in a Particle System's Material with Separate Translucency checked true, all Particles with Separate Translucency checked true placed in the level with the Scene Color Particl ...
16 bit PNGs are not rendering the correct color information, appear to be gamma corrected unnecessarily compared to an 8 bit version of the same texture. Also Reproduced in Main Promotable-CL-25450 ...
If the game focus was set to game only (such as the start of a default project) and then the user sets Show Mouse to true then the hover events will not fire until the user clicks. ...
Crash is caused when the user creates too many windows after Selecting a Struct variable when binding a property in UMG. This issue is related to [Link Removed] ...
When Using the On Drag Detected on a 3D widget, the drag function fires off on a single click (No dragging necessary) ...
If a custom component creates another component in code, the second component does not appear in the hierarchy inside the blueprint menu. It does appear in the hierarchy for an instanced version of ...
The Eject camera (and ToggleDebugCamera) do not have full look controls in the Topdown template.In 4.7.6 the look is limited in both cameras by the mouse movement.In Main, both are limited as mentio ...