If a custom component creates another component in code, the second component does not appear in the hierarchy inside the blueprint menu. It does appear in the hierarchy for an instanced version of ...
The Eject camera (and ToggleDebugCamera) do not have full look controls in the Topdown template.In 4.7.6 the look is limited in both cameras by the mouse movement.In Main, both are limited as mentio ...
If you go to create a new blueprint class and go to the all classes dropdown menu, search for a class name and then attempt to select it by pressing the down arrow to the selection and hitting enter ...
Calling DeprojectScreenPositionToWorld while in VR mode does not project from the center of the Oculus view. Using the results of the call with a line trace will show the line coming off center fro ...
In order to use the 'Wind' material function correctly the function states you need to reference the 'Wind Directional Source' actor. The only way to do this within the material editor and through b ...
Licensee also posted on Asnwerhub here, https://answers.unrealengine.com/questions/220787/bug-net-cull-distance-doesnt-work-when-the-player.html Also Reproduced in Main Promotable-CL-2535351 & Rele ...
If the user has a component that is of the mobility setting of "non-Scene Component" selected and this hits the compile button, the details panel will be cleared. The following are example compone ...
ShowOnlyInnerProperties doesn't work when the struct in question is either in an array or in an outer struct in an array. (There may be other broken cases as well.) Example: USTRUCT() struct Str ...
When a new client joins a server all of the actors will be replaced with new copies of themselves. This will cause things like the construction script and event begin play nodes to fire off every ti ...