When a user launches content examples with -vulkan tessellation will not be working. Everything tessellated will appear as if it has no tessellation. This issue is also occurring in 4.18 ...
STAT_VolumetricLightmapBuildData isn't counted correctly. It seems that the root cause is Volume.IndirectionTexture.DataSize is set to 0 before STAT_VolumetricLightmapBuildData is decreased.// Prec ...
From Licensee: The bug comes from the call of the function `FoliagePartitioningUtils::Update` in the method `AInstancedFoliageActor::MoveInstancesForMovedComponent`. When the function `FoliageParti ...
Disabling collision of an actor after an overlap event will cause the event to fire twice This is working properly in 4.10-2674146 User Description: Calling on "Set Actor EnableCollision" or "Set ...
Importing an FBX to the editor on Linux with "Generate Lightmap UVs" checked to true will override UV Channel 0 rather than creating the lightmap on a seperate UV channel. ...
When adding/removing pins on a Switch on Gameplay Tag Container node, it can cause a crash. There are multiple ways to get this to happen when deleting pins, the order given in the reproduction step ...
Haptic effect for Oculus touch does not last longer than around 2 seconds even when set to a longer time. ...
Deferred decal does not appear if GTAO is enabled. ...
When creating a UserWidget and creating a process to receive input events with Enhanced Input, input events may be generated multiple times in duplicate. To reproduce this problem, create a Widget a ...