Blackboard key filtering issues in BTTask_RunEQSQuery

UE - AI - Apr 20, 2015

User reported an issue with BB key filtering while using BTTask_RunEQSQuery. The filtering was inconsistent, sometimes filtering out keys of not matching type, sometimes not. User also reported sele ...

Cache Uniform Expressions per-sprite is tanking performance

UE - Gameplay - Paper2D - Apr 17, 2015

See screenshot for an example with 5000 sprites being rendered. It's eating up 30 ms just for that. ...

While casting to a Child, the overridden function node's target will read the parent bp

UE - Gameplay - Blueprint - Apr 17, 2015

While casting to a Child, the overridden function node's target will read the parent bp. Also being discussed in this Forum post: https://forums.unrealengine.com/showthread.php?66846-Initialisin ...

Cannot animate properties on Root UMG element.

UE - Editor - UI Systems - Apr 17, 2015

The UI tells me I can do it, but I cannot. Current work-around is to insert an extra element. Not desirable. [image: Inline image 1] ...

Blackboard key selector losing set values in BTNode_RunEQSQuery

UE - AI - Apr 17, 2015

Seems that by manipulating blackboard key selector in BTNode_RunEQSQuery one can lose values set, and make BB key selection lose it's filtering (runt eqs should accept only locations and actor here ...

User would like to see improvements with the high resolution screenshot function with regards to Anti-Aliasing

UE - Graphics Features - Apr 16, 2015

User would like to see improvements with the high resolution screenshot function with regards to Anti-Aliasing. They are saying that they would like higher quality reflections. ...

Combo Box (String) does not work when applied to a 3D widget

UE - Editor - UI Systems - Apr 16, 2015

Users are not able to get the drop down menu to show up when the combo box is applied to a 3D Widget (World Space) ...

Child Actor component is not affected by the 'Visible' and 'Hidden in Game' settings

UE - Gameplay - Apr 16, 2015

Child Actor component is not affected by the 'Visible' and 'Hidden in Game' settings. It is still rendered in the bp viewport and in the level during play. Even if the 'bpSelf' is set to hide in g ...

Modules tab is "unrecognized" if editor restarts with it open

Tools - Apr 16, 2015

If you open the Modules tab and then close the editor and reopen it, where the modules tab was now becomes an "unrecognized tab". [Image Removed] ...

Animating blueprint mesh duplicates uncontrollably

UE - Gameplay - Components - Apr 15, 2015

When animating within a blueprint of a subclass created in c++, the animating mesh replicates itself uncontrollably. Added to .h: UPROPERTY() UBoxComponent* BoxComp; UPROPERTY() USkeletalMeshCompo ...