Seems that by manipulating blackboard key selector in BTNode_RunEQSQuery one can lose values set, and make BB key selection lose it's filtering (runt eqs should accept only locations and actor here ...
User would like to see improvements with the high resolution screenshot function with regards to Anti-Aliasing. They are saying that they would like higher quality reflections. ...
Users are not able to get the drop down menu to show up when the combo box is applied to a 3D Widget (World Space) ...
Child Actor component is not affected by the 'Visible' and 'Hidden in Game' settings. It is still rendered in the bp viewport and in the level during play. Even if the 'bpSelf' is set to hide in g ...
If you open the Modules tab and then close the editor and reopen it, where the modules tab was now becomes an "unrecognized tab". [Image Removed] ...
When animating within a blueprint of a subclass created in c++, the animating mesh replicates itself uncontrollably. Added to .h: UPROPERTY() UBoxComponent* BoxComp; UPROPERTY() USkeletalMeshCompo ...
User is not happy that the Custom Blend Logic Graph is cleared out if you accidentally switch the Blend Logic back to Standard ...
We don't have gpu timings on mobile/tiled gpus so we should just print a message that says that is not supported; right now it'll crash trying to run a shader. ...
If the user is pressing a button and then uses one of the virtual joysticks the "Is Pressed" node will return false even if the user is still holding down the button. ...
A user has requested further compatibility support for his Ultra-Wide monitor. I attempted to troubleshoot the users issue but we have no ultra-wide in house to test the issue. We lack the document ...