Not including StarterContent/Templates prevents engine .cpp files from appearing in project VS

UE - Foundation - Core - May 26, 2016

If either/both of the "Starter Content" or "Template and Feature Packs" checkbox's are not selected when installing/updating 4.12 from the Launcher, the engine .cpp files will not show up in Visual ...

Light Shaft Occlusion causes exponential height fog to render incorrectly in stereoscopic

UE - Platform - XR - May 26, 2016

Enabling Light Shaft Occlusion causes exponential height fog to render incorrectly at certain viewing angles in stereoscopic. This does not reproduce once light shaft occlusion is turned off on the ...

Editor Performance drops when removing frames from animations with curve data

OLD - Anim - May 26, 2016

Editor Performance drops when removing frames from animations with curve keys Regression: No, removing frames on animations with curves had a chance to crash the editor in 4.11, which doesn't happ ...

Peripheral Vision Angles Greater Than 180 Are Being Ignored

UE - AI - May 26, 2016

Values that are larger than 180 for the Pawn Sensing component's Peripheral Vision Angle setting are being ignored. If they are higher than 180, the pawn will act as if it was set to 180. Found in ...

Changing default click trace channel in player controller causes widget to not register the mouse

UE - Editor - UI Systems - May 26, 2016

When the default click trace channel is set to something other than ECC_Visibilty, the editor does not take the change into account when determining which channel is being blocked. Download link fo ...

Not providing default values for macros can cause memory leaks

UE - Gameplay - Blueprint - May 26, 2016

Not providing default values for macros can cause memory leaks ...

Superfluous Scroll Bar in Unreal Project Browser

Tools - May 26, 2016

Resizing the Unreal Project Browser so all projects do not fit in the preview plane results in a second, "inner" scroll bar that does not function as a scroll bar. Instead, attempting to scroll wi ...

changing skylight resolution to 32 crashes engine

UE - Graphics Features - May 25, 2016

This crash has been experienced internally, and by others in the community while testing the 4.12 Preview. ...

Enabling Substepping in BaseEngine breaks VREditor's UI Interaction

UE - Editor - Workflow Systems - May 25, 2016

Can still interact with gameworld / game objects ...

Procedural Foliage Blocking Volume Blocks Sight Perception

UE - AI - May 25, 2016

Sight perception is being blocked by Procedural Foliage Blocking Volumes. Setting the volume to No Collision resolves the issue, but then the volume will not block foliage. Found in 4.12 Preview 5 ...