'Random Pitch Angle' not working when 'Collision with World' is enabled for Foliage instance settings

UE - World Creation - Worldbuilding Tools - Foliage - Jan 16, 2017

The 'Random Pitch Angle' setting within the Foliage instance settings are being overridden or ignored when 'Collision with World' is also enabled. This occurs in the binary releases of 4.12.5, 4.13 ...

Some settings in a Timeline do not dirty the blueprint upon being changed

UE - Gameplay - Blueprint - Jan 16, 2017

When the following settings are changed in a Timeline in a Blueprint, the blueprint is not dirtied, meaning that the changes won't be compiled or saved upon playing or using Save All. Length Use La ...

Line Height Percentage causes highlighting for text to be offset

UE - Editor - UI Systems - Jan 16, 2017

Line Height Percentage causes highlighting for text to be offset. The text appears to be moved (as expected), however when highlighting the highlight does not completely cover the text. ...

Spelling Error in Rotate to Face BB Entry Node Tooltip

UE - AI - Jan 16, 2017

There is a spelling error in the details panel of Rotate to Face BB Entry node in Behavior Trees. The error is in the tooltip for the Precision property. ...

Editor preferences do not save for data pin style

Tools - Jan 16, 2017

Editor preferences do not save for data pin style. The values are reset every time the editor is restarted ...

SequencerActor tag getting added multiple times to a spawnable actor

UE - Anim - Sequencer - Jan 16, 2017

A Spawnable actor gets "SequencerActor" tag on spawn, but this tag addition does not seem to check already assigned tag(s). So the actor can receive SequencerActor tags multiple times. ...

Unexpected behavior with Broken Constraint and Physics Blend Weight

OLD - Anim - Jan 13, 2017

Looks like the position of the bone according to the animation is still being accounted for somehow, because the collision seems fine (when using pxvis collision). ...

Colon in UPROPERTY category invalidates iterative build

UE - Foundation - Core - Cooker - Jan 13, 2017

The presence of a colon ':' character in the category string of a UPROPERTY will cause iterative cooking to generate the following error:Found unparsable ini setting Windows.EditorPerProjectUserSett ...

Cine camera should not be locked to just using circleDOF

UE - Anim - Sequencer - Jan 13, 2017

https://answers.unrealengine.com/questions/546793/using-other-dof-methods-in-sequencer.html ...

Button Release fires off when a break point is hit even if the button is still held down

UE - Gameplay - Input - Jan 13, 2017

Button Release fires off when a break point is hit even if the button is still held down. ...