Switch on Gameplay Tag does not acknowledge changes to Gameplay Tag variable in Standalone game. ...
ForEach 'Enum' node returns incorrect enum values User Description: The For Each loop and Byte To Enum function return weird things. The same outputs happen with the Byte To Enum, depending on wh ...
Decals are not spawning correctly when spawning based on a rotation value from the hit normal. There is a difference in how this is handled from 4.10.4 to 4.11 and even 4.12. See attached image fo ...
Slider component does not accurately update the value if thumb image is large in size. The issue is that when a value range on the slider is clicked the thumb should match the associated value; howe ...
The documentation: https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Reference/Metadata/index.html shows the RestrictedToClasses meta syntax as being RestrictedToClasses="Class1, C ...
Setting Key Interpolation for a point on a curve to Auto behaves differently than it did in UE4. The results are more akin to the User Interpolation with flat tangents. ...
Watching GIF displayed in test case, the shadows disappear with the meshes. ...
Tracks don't reset to default actor state when "Active" is disabled Tags: inactive Sequencer ...
Instanced meshes called in player character do not correctly register overlaps with other actors. ...
Creating a static mesh from a procedural mesh does not preserve simple collision or collision settings. ...