Terrain layer weight parameters don't work in material layers

UE - Rendering Architecture - Materials - Sep 16, 2021

Quick look at code, seems like terrain weight parameters aren't considering MPI association or index. ...

Demo Record does not play back the events that occurred after the ServerTravel command.

UE - Networking - Sep 16, 2021

Regression was checked on UE5-Release-EarlyAccess CL 16682836, Regression - No. ...

Backcompat: ConstructObjectFromClass node no longer accepts "Outer" input types that are not also derived from self

UE - Gameplay - Blueprint Editor - Sep 15, 2021

The ConstructObjectFromClass node no longer allows connections to the "Outer" input pin that are not of a type that's derived from the current Blueprint class (self). Previously, users could connec ...

Splitting a struct pin on a function node does not display tool tips on resulting struct member pins

UE - Gameplay - Blueprint Editor - Sep 15, 2021

Splitting a struct pin on a function node does not display tooltips for the resulting struct member pins.  upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue wasn't reproduced. Re ...

Android does not show camera when in ARDebugCheck project

UE - Platform - XR - Sep 15, 2021

While working in the //UE5/Main - Medium Priority - Platform Sanity Pass after being packaged and then uploaded onto supported android device, the screen just shows a black background as it is not p ...

Ray traced GI denoiser blotches/artefacts

UE - Graphics Features - Lumen - Sep 15, 2021

See licensee description of the issue for more info. Issue did not occur in 4.25. ...

Inconsistent Z sorting priority with decals

UE - Graphics Features - Sep 15, 2021

FAnimNode_TransitionPoseEvaluator uses FStackAttributeContainer to cache data over multiple frames

UE - Anim - Runtime - Sep 15, 2021

FAnimNode_TransitionPoseEvaluator can cache a pose over multiple frames using FStackAttributeContainer rather than the heap equivalent. This will likely crash at some point if any user uses the cac ...