Line Trace's chained together into a ricochet do not work on all normal directions

UE - Gameplay - Jan 27, 2015

Line Trace's chained together into a ricochet do not work on all normal directions. They seem to fire inside of the object. The blueprint setup in screenshot #2 is in the MyCharacter bp. ...

Sun is rendered badly or not showing on mobile devices.

UE - Platform - Mobile - Jan 27, 2015

When you deploy the First Person Template to a mobile device, the sun will appear badly rendered or not rendered at all. Tested on iPhone5S, iPad Air, GalaxyS3 Mail, Nexus 6, iPad Air 2, Nexus 5, G ...

When a fixed delta time step of 0.02 or higher is used with some skeletal mesh objects, rotational forces applied using AddTorque have no affect on the skeletal mesh.

UE - Simulation - Physics - Jan 27, 2015

Using AddTorque to apply a rotation to a skeletal mesh does not always provide the expected results if a fixed time step is being used. When doing this to the Owen character in the Content Examples ...

.ini files for packaged games have their settings wiped clean every time the game is run.

The settings .ini files for games packaged for windows appear to be getting overwritten with blank files whenever the game is run. Even if settings are added to the .ini files manually, the files be ...

Constant Feedback/Static Noise while In Editor

UE - Editor - UI Systems - Slate - Jan 22, 2015

When running the Editor some users are reporting they are hearing consistent static noise. Currently there are some random workarounds to reduce or eliminate this noise, but the source of the proble ...

Startup movies playing in windowed mode when game settings are set to fullscreen

Tools - Jan 22, 2015

When launching a game that is set to play in fullscreen, the game does not enter fullscreen mode until after the intro movies play. This was also mentioned on UDN: https://udn.unrealengine.com/ques ...

Binary-only plugins are not usable without including .build.cs files

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 22, 2015

We should support not having a source directory at all, unless the plugin needs to be linked against. Related to [Link Removed]. See also: https://forums.unrealengine.com/showthread.php?53710-Prebu ...

Unable to see a Texture Format when using the Launch On feature

Tools - Jan 21, 2015

When you Click the Arrow down to the right of the Launch On button, The texture format for an Android device is showing as a jumbled mix of numbers and letters and not in any specific format. ...

Animgraph-Blend node-Alpha Scale Bias-larger values imprecise

OLD - Anim - Jan 21, 2015

When setting the alpha scale bias for a blend node in the AnimGraph, if you set the values so that the difference is greater than 10, the values will not enter as whole numbers (see image.) ...

Mouse position no longer updates after clicking and holding on a button

UE - Editor - UI Systems - Jan 19, 2015

If the user clicks a button and does not release the mouse button, the mouse position will no longer update until the user releases the mouse button that is being held down. This could cause issues ...