Redundant Material Slots Added To Mesh With LODs After Upgrading To 4.14 And Higher

Tools - Mar 9, 2017

When upgrading a project that was prior to the material slot implementation to a newer engine version will cause redundant material slots to be created. This requires the mesh to have LODs and multi ...

UAT: help text for -RunTimeoutSeconds is misleading

UE - Foundation - Cpp Tools - Automation Tool - Mar 9, 2017

It's unclear what/who is waiting and what is supposed to happen when the timeout triggers. Also, this is only implemented on Android. ...

EditCondition specific does not prevent values from being changed.

Tools - Mar 9, 2017

1) Using the Meta specifier EditCondition will gray out the property box so that it cannot be clicked, but using tab from another property box will place the cursor inside the grayed out box. 2) V ...

UAT: -map is overloaded in BuildCookRun

UE - Foundation - Cpp Tools - Automation Tool - Mar 9, 2017

-map is consumed by both cook and run for different things, which is confusing and means the help information is misleading ...

BlueprintNativeEvents are not overridden correctly with multiple levels of inheritance

UE - Gameplay - Blueprint - Mar 9, 2017

When overriding a BlueprintNativeFunction in a child class, if the inheritance is multiple levels deep, the override does not work correctly. As shown in the reproduction steps, this the example to ...

Warning spam on opening a level that contains actors with a childActor component

UE - Gameplay - Mar 9, 2017

When opening a level that contains actors with a childActor component, "LogSpawn:Warning: UWorld::DestroyActor: World has no context!" warning will be displayed for each actor. ...

Packaging fails if a nativized Blueprint inherits a TArray from a parent code class that is of type TSubclassOf< SomeClass >

UE - Gameplay - Blueprint - Mar 8, 2017

Packaging will fail if a Blueprint is set to be nativized, and it includes a TArray inherited from a parent code class that is of type TSubclassOf< SomeClass >. REGRESSION: Unknown. Blueprint nativ ...

Crash after clearing the animation from a sample point in a 1D Blendspace

OLD - Anim - Mar 8, 2017

Regression: YES, sort of. The ability to change the animation from a dropdown didn't exist in 4.14 Error message: Fatal error: [Link Removed] [Line: 160] Ran out of memory allocating 51539607528 ...

Text block Outline cropped out at large sizes

UE - Editor - UI Systems - Mar 8, 2017

Text block Outline cropped out at large sizes. This affects Grid Panels and was additionally tested with Horizontal boxes with the same result Regression: This issue does not occur in 4.14.3 Binary ...

Deadlock in FXAudio2Device::UpdateAudioClock() whenever a KVM is used to switch to another input

UE - Audio - Mar 7, 2017

I have 3 machines with one set of keyboard, mouse, and monitors. Switching between machines is required during long running tasks such as cooking. ignore-Switch ...