Capsule component renders incorrectly with non-uniform scale because the render uses the minimum between the X and Y values and the collision code uses the maximum between the two. This issue is men ...
Blender FBX imports with wrong frame count with "Use Default Sample Rate" disabled. Note: This animation has a key on every frame. I have checked and the fbx keys are set at 30fps intervals (conf ...
User comments look like its an issue with committing to GIT in editor:Commiting to git.Commiting to git caused crash ...
Arrays of structs do not register default values when the array is resized. Regression (no) issue (does) occur in 4.11.2 ...
When dithered LOD transitions occur, a brief flash of the next LOD level is first shown on the entire mesh after which the current LOD fades to the next (or previous) LOD. The flashing behavior only ...
When the viewport is in Top (ortho) Lit mode the near plane clips through geometry as you zoom the view in and out. ...
The [bIsVisible] flag is set to [1] by the following judgment.const bool bIsInDrawRange = DistanceSquared >= Bounds.MinDrawDistanceSq * HLODState.FOVDistanceScaleSq; Judging from this code, I bel ...
Warning when running the packet notify test, regarding missed acks. ...