Composite Decorator Graph nodes are not updating titles when changes are made to the properties of a node

UE - AI - BehaviorTree - May 5, 2022

Composite Decorator Graph nodes are not updating titles. Upon closing and reopening the Composite Decorator Graph, the nodes do refresh to their properly set title. Repro Rate: 3/3 Tested this in ...

Creating a new Physics Asset will override the behavior of the previous Physics Asset inside the Phat Editor

UE - Gameplay - Aug 11, 2016

Creating a new Physics Asset will override the behavior of the previous Physics Asset inside the Phat Editor. This seems to be linked to which physics asset is currently assigned to the skeletal me ...

Custom TouchInterface doesn't fade to Inactive Opacity

UE - Platform - Mobile - Jan 12, 2016

Custom TouchInterface doesn't fade to Inactive Opacity User Description: Virtual Joystick always show on screen, even if Time Until Deactive is 0.00001. ...

Make array node elements break when editing struct elements

UE - Gameplay - Blueprint - Sep 23, 2015

If a Make Array BP node is connected to a structure, using the "Split Struct Pin" and "Remove Array Element Pin" options causes array elements numbers to change randomly. ...

Inclusive Nativized Blueprints slower than Non Nativized Blueprints in packaged project

UE - Gameplay - Jul 1, 2019

When nativizing blueprints the packaged build of the project runs slower than a non-nativized version of the packaged project. Found in 4.22 CL#7053642 Reproduced in 4.21 CL#4753647, 4.24Main CL#7 ...

Selecting a text field that is displaying "Multiple Values" will rewrite all values for all selected entities to "Multiple Values"

Tools - Jun 14, 2015

Selecting a text field that is displaying "Multiple Values" will rewrite all values for all selected entities to "Multiple Values". Reproduced in 4.7.6, 4.8.0, and Main (//depot/UE4/Promotable-CL-2 ...

StaticMeshActors spawned at runtime are not visible until a property has been changed and also have no collision unless set to moveable

UE - Gameplay - Dec 22, 2015

Spawning a StaticMeshActor at runtime results in the StaticMeshActor not being visible until a property has been changed, such as the material for the Static Mesh. The spawned actor will also have n ...

[CrashReport] UE4Editor_ClothingSystemRuntime!FClothingSimulationNv::UpdateLod() [clothingsimulationnv.cpp:801]

UE - Simulation - Physics - Character - Apr 26, 2017

This is an early trending crash coming out of the 4.16 Preview. This has also been experienced internally on an internal project ([Link Removed]) User descriptionsCreate new cloth asset > Apply ne ...

[MetaSounds][Wave Player] - Looping sound waves is not sample accurate

UE - Audio - MetaSounds - Aug 8, 2022

When playing the two metronome sounds, it is expected that when the 1bar asset loops, it will stay in time with the 12 bar asset; however, instead phasing begins to occur. This does not occur when ...

Lumen indirect lighting artifacts when far from world origin

UE - Graphics Features - Lumen - Feb 6, 2024

Lumen seems to not be using Large World Coordinates somewhere. The Lumen Scene develops artifacts at large distances (5000 KM) from the world origin. ...