GPU Particles will not rotate based on a negative input from a uniform distribution via Initial Rotation Rate ...
Landscape sections disappear for a very brief time when the player camera clips through foliage quickly. ...
DESCRIPTION: While using form extended structures enabled for a Destruction mesh one of the meshes will be able to be damaged while any others attached will not fracture or damage at all. For exam ...
DESCRIPTION: When a destruction mesh has been setup to move to a location or use a lerp if it is destroyed the components will fall, come to a rest, and then the entire destruction destruction mesh ...
When setting up UMGs, the Print String will not show in the mobile preview. ...
Menu anchors in full screen applications are avoiding collisions with the taskbar even though it isn't on screen. FSlateApplication::CalculatePopupWindowPosition() has this line... const FPlatform ...
DESCRIPTION: Changing the mass of a Destruction asset does not affect it. In comparison doing the same for a static mesh set to simulate physics will adjust accordingly. Forums Post: https://forum ...
QA Regression? Yes: Working:2356762 Broken:2362994 The import button for most of the general editor settings is grayed out. User is unable to import previous appearance settings. Update 06-28-2 ...
Setting the brush shape of the root component for a custom volume BP causes the editor to immediately crash. ...
GPU particles will not take a changing input from Initial Color when using a Vector Parameter to control through a blueprint. ...