This is a regression tested in //UE4/Release-4.27 CL18319896 Changing a Mesh's Build Scale doesn't update the Mesh's Bounding to the same scale. ...
There seems to be a leak in the ContactShadow determination in DeferredLightingCommon.ush ShadowRayCast(), but I could not determine if this is the specification. This problem always occurs from 4. ...
When launching a packaged game that has Share Material Shader Code enabled, the process will crash before opening. Regression?: Yes This issue does not occur in 4.17.2-3658906+++UE4+Release-4.17 Th ...
When setup for multiplayer, all players are able to move around and control the camera with the analog sticks but button presses of all controllers only affect player 1. ...
Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll. This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics of ...
This is a common Mac crash that has affected users since at least 4.14. Unfortunately users have not provided any descriptions of their actions when the crash occurred. ...
Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...
This worked in previous releases, but changed around 4.27.2 and Early Access. This prevents users from using C# regular expressions. ...
This bug does not occur in //UE5/Release-5.0-EarlyAccess or in Release-4.27 making it a regression. This also occurs in //UE5/Main ...
This is a regression. Tested in //UE4/Release-4.27 CL18319896 An assertion is thrown when changing Animation Mode to any other mode while a Control Rig is selected. ...