Enabling bUseLoggingInShipping for a project prevents the project from being built for Shipping if the project includes replicated properties. This is only an issue with binary builds of the Engine. ...
In a 4K environment, enabling windows animations along with high DPI causes some jittering in the menus. ...
Per poly collision does not update/follow the mesh when the mesh is moved via Blueprint Does not occur in 4.18 ...
On a 4K monitor with high DPI support enabled in the Editor some issue will occur with scrolling in particle effect emitters. This causes some of the emitters to get cut off completely and unable to ...
The call to FMemory::Memset() in UTexture2DFactoryNew::FactoryCreateNew() appears to reverse the expected order of the second and third arguments. Most other calls to FMemory::Memset() appear to sen ...
When a post process anim Blueprint that uses a virtual bone is used in the Skeletal Mesh and the virtual bone is deleted from the skeleton, crash occurs -The Post Process Anim Blueprint is set in ...