DOF aliasing on Niagara particles

UE - Graphics Features - Oct 18, 2021

Undo/Redo can cause the gizmo to desync from a leaf-selected component

UE - Editor - Workflow Systems - Oct 18, 2021

This is a regression from 4.27. This is happening because of the change to typed elements. UEditorEngine::PostUndo, when combined with the typed element changes causes the selection set to reorder ...

Sequencer crashes when using Transform variable added to Scene component BP

UE - Anim - Sequencer - Oct 18, 2021

This issue has not occurred in previous versions and seems to occur from 4.27. ...

Audio Capture Component Crash on Android

UE - Audio - Oct 15, 2021

Android is experiencing a delayed crash after an Audio Capture Component is destroyed. This appears to be a potential problem with the way Android's implementation of Audio Capture Component closes ...

LDR crashes editor on Mac

UE - Platform - Apple - Oct 14, 2021

Summary A licensee has reported a crash with HDR.Details A UDN customer has reported that 4.27.1 still crashes when they attempt to enable HDR on macOS. The report also states that the iOS build cra ...

Compute shader TAADilateVelocity crashes on macOS

UE - Platform - Apple - Oct 14, 2021

Summary A licensee recently integrated the Oceanology 5 plugin from the marketplace and it triggered a crash on macOS/Metal.Platform The licensee is running macOS Bit Sur 11.5.2 on an AMD Radeon Pro ...

Packaging failed after create EditorUtilityBlueprint asset inherited EditorTutorial class

UE - Editor - UI Systems - Oct 14, 2021

Whenever creating the EditorUtilityWidget asset with EditorTutorial as the parent class, the packaging will fail. If the tutorial is not launched the package will succeed. But launched, it will fail ...

PostProcess AnimBP of Skeletal Mesh set to Additional Meshs in AnimMontage is not evaluated

UE - Anim - Runtime - Oct 14, 2021

This issue does not evaluate PostProcessAnimBP for skeletal meshes set to additional meshes in AnimMontage[Image Removed] If I opened PostAnimBP directly and compiled it, it also played on AnimMont ...

RVT output from Landscape Height gets incorrect mip cache loaded

UE - Graphics Features - Oct 13, 2021

I test it for more information for your reference:It happens only when a Landscape *Height *was output to the RVT, other Landscape's maps like BaseColor are all fine, as well as Height output from o ...