FFastArraySerializer property not replicated when using ForceNetUpdate on dormant actor

UE - Networking - Jun 11, 2021

See the linked UDN for more information. It also seems as though calling ForceNetUpdate before making the changes to the fast array results in the changes being properly replicated. ...

[Feature Request] Artists want "importing fbx chunks" functionality back in chaos fracture.

UE - Simulation - Physics - Destruction - Jun 11, 2021

Some artist customers want a tool to customize fractured mesh in chaos fracture just like the functionality "import fbx chunks" in APEX destruction, that could give them more controllability of the ...

Color space transform in the UI composition is incorrect on DX12 HDR (r.HDR.UI.CompositeMode=1)

UE - Graphics Features - Jun 11, 2021

Color space conversion in the UI composition is incorrect on DX12 HDR. In the main() function In CompositeUIPixelShader.usf, you can see the following color space transform.// sRGB -> RRT -> ODT ...

Update to AndroidX

UE - Platform - Mobile - Jun 11, 2021

Upgrade to use AndroidX ...

Mouse collision is offset when fullscreen at non-regular resolutions

UE - Editor - UI Systems - Slate - Jun 10, 2021

The source of the issue is differences between viewport resolution and screen resolution. Cursor position is reported w.r.t. screen space, but we need to map that value to the viewport to correctly ...

[Feature Request] Add option preventing double startup for desktop platforms

UE - Foundation - Core - Jun 10, 2021

In release versions of desktop applications, various issues (such as double login) may require implementation to prevent double startup. In order to implement this feature, each developer need to mo ...

Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints (FObjectInitializer::SetDefaultSubobjectClass)

UE - Gameplay - Blueprint Compiler - Jun 10, 2021

Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints.  ...

Two-Sided Material option is initially greyed out and inaccessible when creating a Material Instance

UE - Rendering Architecture - Materials - Jun 9, 2021

When attempting to change the option for Two-Sided Material for a Material Instance, the option is initially greyed out and you cannot change the value. However, if you close out of the Material Ins ...

Masked areas render as black if material uses any virtual texture

UE - Graphics Features - Jun 9, 2021

Masked materials that sample virtual texture don't function correctly. They render black instead of masked. This happens when there is no depth pre pass enabled. Automatically enabling depth pre p ...

Projects crash after enabling the Panoramic Capture plugin and restarting the editor

UE - Platform - XR - Jun 9, 2021

The editor crashes when attempting to open a project that has the Panoramic Capture plugin. Tested in //UE4/Release-4.26 @ CL 15973114 and the editor does not crash when the plugin is enabled, so ...