Sub Classing World Settings Causes Hot Reload to Crash

UE - Foundation - Core - Feb 3, 2016

When creating a subclass of World Settings, attempting to use the in-editor compile button to compile the code causes the editor to crash. Found in 4.11 Preview 4. Reproduced in 4.10.2 binary and ...

Duplicated blueprints cannot access casted class nodes

UE - Gameplay - Blueprint - Jun 15, 2015

Duplicating blueprints that have 'cast to' nodes included in them display errors such as: "Could not find a function named 'AdjustShield' in 'worker_c'. Make sure 'worker_c' has been compiled for." ...

Playing sequences in reverse snaps after sequence has first ran

UE - Anim - Sequencer - Dec 29, 2016

I first came across this bug when I was working with Actor Sequences and noticed that the door I had opening would snap back when I tried to close it. Later I discovered that the issue was with play ...

USkinnedMeshComponent::FindClosestBone does not respect bRequirePhysicsAsset parameter

OLD - Anim - Mar 20, 2017

A licensee has reported that the USkinnedMeshComponent::FindClosestBone function does not respect the bRequiresPhysicsAsset parameter, resulting in the bone returning bones that are not part of the ...

[CrashReport] UArrayProperty::DestroyValueInternal

UE - Gameplay - Blueprint - Sep 14, 2017

This is a somewhat common crash that has affected multiple users in 4.17. User Descriptionstried to compile a blueprint after changing blueprint interface function definitions. Source Code 121 ...

The packaged build of a project that has a strong pointer initialized to nullptr immediately closes on launch

UE - Foundation - Core - Aug 2, 2019

When a strong pointer is set to null the packaged build of the game will immediately close. No crash logs were were made and no Saved folder was made (<Project Name>/Saved/Logs). An example project ...

Custom Depth incorrectly displays in game when Post Process is set to 'Before Tonemapper'

UE - Graphics Features - Oct 28, 2019

Custom Depth is not displaying correctly when setting Post process to Before Tonemapping. We see this as a regression. This was working properly in 4.22. ...

Soft Object unloads after some time when stored in a Blackboard

UE - AI - Mar 11, 2020

When loading a Soft Object and directly placing the loaded Object into a Blackboard, after about 2 minutes the Object will unload and become null inside the Blackboard. This issue only occurs in a p ...

[AI] ZoneShapes visualization does not reset after selecting another actor

UE - AI - Jul 26, 2023

ZoneShapes do not reset visuals when being de-selected and re-selected. The last piece of the zone shape to be selected will still show as selected when the shape is re-selected, but using the edito ...

Per instance custom data and Material Layers issue

UE - Rendering Architecture - Dec 12, 2023