This is a common crash affecting users in 4.16, and has occurred since at least 4.14, affecting more than 200 unique users. Unfortunately none of them have provided any additional information. Sou ...
This is currently among the top 10 crashes coming out of the 4.17.2 hotfix, affecting a few unique users, and this specific callstack does not appear to have occurred in 4.17.1. This may be a regres ...
If a scene component is added to a child blueprint and the parent blueprint is compiled, a log warning will appear that states: "LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParen ...
Foliage painted onto a landscape will disappear when Sections per Component is changed from 1x1 to 2x2. Affects 4.17.2 CL 3658906, 4.18.2 CL 3794801, 4.19 Main Possible Workaround is to set the Re ...
No user comments in crash group 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs default alignment is 8, so on Mac we always have to use ...
If a user connects to source control through the Git plugin and creates a repository, when they try to compile a blueprint, they can sometimes crash ...
No user comments in crash group 108 #endif 109 void* NewPtr = NULL; 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs ...
Function call inputs do not revert to their Default Values if a variable node is connected and then disconnected. Refreshing the call node does not reset the inputs to their defaults. Reproduced in ...
User who has been working with an Ocean Shader for some time noticed that on updating to 4.8 Previews, the Adaptive Tessellation is not updating correctly when the mesh displaces from out of camera ...
Creating a C++ project and then attempting launch on for Windows 64 causes a fatal error crash in 4.8 preview 2 binary from launcher. Project recovers from fatal error and can then package and run . ...