[CrashReport] UE4Editor_MeshPaintMode!FPaintModePainter::FinishPaintingTexture() [paintmodepainter.cpp:1671]

Tools - Sep 14, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1660 { 1661 FScope ...

Crash On Hot Reload with Custom World Settings and HISM Class

UE - Gameplay - Blueprint - Sep 8, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: IsValid() [Link ...

Expanding and altering a macro affects other macros in use.

UE - Gameplay - Blueprint - Nov 6, 2017

Using the Expand node feature on a macro from a macro library alters the current functionality of other instances of the macros that are in use(even though the macros themselves have not changed). ...

[CrashReport][Assert] Engine!static class FText R CC AddParameter FMaterialCachedExpressionData QEAA_NAEBUFMaterialParameterInfo AEBUFMaterialParameterMetadata AEAPEAVUObject AEAPEAVUTextureCollection AEAVFText Z QEBA AV7 AEBUFMaterialCachedPa

UE - Rendering Architecture - Materials - Jun 20, 2025

#15 crash out of 7012 in UE 5.6.1 on Windows#7 crash for UE - Rendering Architecture in UE 5.6.1 on Windows#2 crash for UE - Rendering Architecture - Materials in UE 5.6.1 on WindowsAssertion failed ...

[CrashReport] UE4Editor_Slate!FDelegateBase::Unbind()

UE - Editor - UI Systems - Slate - Jul 24, 2017

This is a common crash affecting users in 4.16. User Descriptionstrying to import a texture D: Source Context 137 /** 138 * Unbinds this delegate 139 */ 140 ...

Game Controller Input affects editor input fields

Tools - Jun 30, 2015

The joystick on a game controller input will take focus away from what you're working on if the joystick is moved or set in an odd position. ...

Scale is 0.0f when editing a curve with Animation Sequencer.

UE - Anim - Runtime - Jun 6, 2018

There are conditions. ・EnableRootMotion is true. ・Adidive Anim Type is Mesh Space or Local Space. https://udn.unrealengine.com/questions/436446/%E7%89%B9%E5%AE%9A%E6%9D%A1%E4%BB%B6%E3%81%AE%E3% ...

Significant Refraction Differences between 4.27 and 5.0

UE - Rendering Architecture - Materials - Apr 25, 2022