The texture streamer does not appear to take into consideration the size on screen of any BSP brushes, only static meshes. When a large brush, and a very small static mesh, both using the same textu ...
Ensure hit when adding a Blueprinted scene component that derives from a native component that has its own subcomponent. This does not occur when adding the native component, only when adding the bl ...
The Imported Destructible Mesh chucks are not to scale when compared the original mesh and appear much larger. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.24.3 (CL ...
When an actor is spawned with Spawn Parameters that are templated the engine crashes when closing a scene. This wasn't happening when there wasn't a physics constraint on the spawned blueprint. Thi ...
https://udn.unrealengine.com/questions/558782/view.html ...
When trying to send the Enter Key to Web Browser using the Press and Release function, it does not work. This function works with any other key that you try to send. A repro project is attached tha ...
Raytraced reflections contain aliasing, but the reflections of the aliased reflection do not. In the provided image, you will see plane C shows the reflection of the grid material with aliasing arti ...
After investigation, the asset is not rebuild, what took time is the 2 following partThe serialization of the DDC where we have to initialize the morph targetsE:\P4\main\Engine\Source\Runtime\Engine ...
Skeletal mesh merge doesn't support clothing. Looks like we should just be able to duplicate the clothing assets, clear the binding data and use ClothingAssetUtils::GetMeshClothingAssetBindings to p ...
When setting ComplexCollisionMesh of StaticMesh asset, CollisionPreset that is actually applied becomes the setting on the drawing mesh side. It seems that ComplexCollisionMesh is not considered in ...