Reported on UDN (see Additional Info URL). Looking at code, we call USkeletalMesh::AllocateResourceForRendering for every LOD, but we should only call it once. Need to check if our SkelMeshMerge t ...
Although it is a scene with little cost, the value of Draw value syncs to the value of Frame value on iOS device. If it is less than 60 fps with t.maxfps 30 etc., this problem will not occur. Proj ...
Note that before I tried running the editor via the Launch button, I just happened to run the Editor exe directly, and this did not repro then. After my PC rebooted I tried to reproduce it again an ...
When using the "Get Components By Class" node, you get a compile error if you don't change the default value of the Component Class on the node after adding it. It is believed the Component class no ...
This is a regression as it is working as expected in 4.18. When using the class PlacedEditorUtilityBase to draw a debug sphere, it doesn't appear in the editor in 4.19 and 4.20. ...
UMG Webrowser widget does not display embedded youtube videos. ...
SetVisibility not working with Web Browser Widget on mobile devices ...
This bug seems to repro very inconsistently for me, but I've seen it affect Atmospheric Fog and Exponential Height Fog, and reproduced in 4.18.3, 4.19.2, and Main CL 4093338. I've attached Config fi ...
GetScaledCapsuleHalfHeight multiplies the CapsuleHalfHeight by the lower scale value, even if it is X or Y. Seeing as Half Height should only be related to the Z scale, this does not work out proper ...
When attempting to add an array element to an array that exists on a component contained within an actor that is instanced in the level, the editor will crash. This does not occur if an array elemen ...