Initial setup of PostProcessQuality in the Editor .ini files does not actual change the setting. The project must be opened once and then closed in order for the settings to take effect. ...
Enabling Use Pawn Control Rotation on a SpringArm component does not set the rotation values to zero. Subsequently disabling Pawn Use Control Rotation make rotation of the component impossible until ...
When Sync Markers are added to other animations, the Get Time to Closest Marker node stops returning any information. ...
In the project is Behavior Tree that implements some tasks, decorators and services, but for some reason, two of my tasks nodes gets initialized with all the pointers to their services set to null, ...
"Package Plugin" from Plugin Editor UI will wipe the target folder’s contents first then populate it with plugin files. User was expecting “Package Project” like behavior: Create a new folder in th ...
Static mesh with simulate physics does not update for clients joining after a session has started ...
It looks like this occurs when the grandchild instance window is open. If you close and reopen the Grandchild's window the parameter appears as expected. I've attached a project with the setup step ...
Currently there is no way to set painted Foliage instances of an actor be able to use lighting channels even though these can be set to movable in their properties. Since Instanced and Hierarchica ...
Character is not rendered for frame between Death animation and conversion to ragdoll physics In the linked movie, if you pause at the 34 second mark and play frame by frame, you will see the chara ...