Can change type of event dispatcher in Blueprint

UE - Gameplay - Blueprint Editor - Oct 2, 2018

It seems that with 4.20 users are able to change a dispatcher's type from Multicast Delegate to something else (float, int, etc.) Doing so will cause any node that references the dispatcher via call ...

"Found plugin in two locations" error when calling BuildPlugin on .uplugin named the same as one in \Engine\Plugins\...

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 2, 2018

In 4.20, calling BuildPlugin on a plugin outside the \\Engine\Plugins\... folder whose .uplugin has the same filename as a plugin inside \\Engine\Plugins\... generates the following error: ERROR: F ...

Add ENGINE_API to FPhysScene's AddPendingSleepingEvent and AddPendingOnConstraintBreak

UE - Simulation - Physics - Oct 2, 2018

Add ENGINE_API to FPhysScene::AddPendingSleepingEvent and FPhysScene::AddPendingOnConstraintBreak. Useful when overriding FPhysXSimEventCallback via FPhysScene::SimEventCallbackFactory. ...

TestEqual(TCHAR*, TCHAR*) function is testing pointer equality instead of values

UE - Automation Test - Oct 1, 2018

A licensee has reported that the TestEqual(TCHAR*, TCHAR*) function tests for pointer equality instead of comparing two values, which does not accomplish what the function is meant to do. Regressio ...

Couldn't switch cameras when Orthographic camera is set with sequencer

UE - Anim - Sequencer - Oct 1, 2018

This problem does not seem to occur during game play. ...

Cannot save level after using BP_SunPosition

UE - Editor - Content Pipeline - Datasmith - Importer - Sep 29, 2018

Web Browser UMG Widget Does Not Work in DX12

UE - Graphics Features - Sep 28, 2018

The Web Browser UMG Widget does not work in DX12. Found in 4.20 CL# 4369336 and 4.21 CL# 4404204 ...

Pawn Velocity dramatically different on server and client with Client Authoritative Position

UE - Gameplay - Sep 28, 2018

The server is not seeing the correct walking animations on each of the clients and after doing some digging, we found that the Pawn->GetVelocity() function is returning something drastically smaller ...

Ensure triggers when undoing change to newly created variable

UE - Gameplay - Blueprint - Sep 28, 2018

Ensure will trigger when undo reverts text to default value. "This triggers an ensure because the undo ends up calling SKismetInspector::ShowDetailsForObjects(), which forces the keyboard focus to ...

Crash when duplicating an asset before renaming it in the Content Browser

Tools - Sep 27, 2018

If you duplicate an asset in the Content Browser before the renaming box prompts input it will cause the Editor to crash. This was reported and tested in 4.20.3 (CL-4369336). This is reproducible ...