Orientation is wrong for client in networked HMD game when UseControllerRotationRoll is true

UE - Platform - XR - Feb 20, 2017

A networked VR (HMD) game will result in an undesirable rotation for the pawn on startup for a network client, and the issue is dependent on timing. ...

Cannot build project for Shipping when bUseLoggingInShipping is set to true for a project that uses replicated properties

UE - Foundation - Core - Mar 22, 2018

Enabling bUseLoggingInShipping for a project prevents the project from being built for Shipping if the project includes replicated properties. This is only an issue with binary builds of the Engine. ...

Deleting a Sync Marker created by an Animation modifier deletes all Sync Marks made by the Animation Modifier

UE - Anim - Jan 14, 2022

Using the delete key or context menu to delete a single sync marker created by an Animation Modifier deletes all sync markers created by the Animation Modifier. If all the markers are deleted, and ...

Setting a Sound Wave variable by the drop down menu of a Macro results in a missing properties error for Duration

UE - Gameplay - Blueprint Runtime - Sep 20, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL26001984 When using the drop down to select a sound wave asset as an input for a Macro then getting the duration of the sound wave within the ...

Crash pressing Ctrl+Tab on Project Browser

Tools - Apr 12, 2017

REGRESSION: No, occurs in 4.15 as well Crash occurs when press Ctrl+Tab when the Project Browser is open. I did not crash if I tried this when in the editor itself. ...

FSlateApplication::OnControllerAnalog triggers a MouseLeftClick event to be added to the input stack.

UE - Gameplay - Input - Jun 3, 2016

It appears that FSlateApplication::OnControllerAnalog triggers a left mouse click to occur on mobile platforms. If developers haven't properly avoided hooking up delegates to the InputComponent for ...

Ensure when automapping a rig to a skeletal mesh with matching bone names

OLD - Anim - Aug 16, 2016

An ensure occurs when the user uses Automapping to map a rig to a skeletal mesh that has the same names for the bones. This does not occur when the bones have different names. ...

GAS: Crash on unloading sublevel with Duration GEs and garbage collection before the duration expires

When a sublevel gets unloaded that has an actor with an AbilitySystemComponent with an active GameplayEffect with Duration, a crash occurs when the duration expires. This is due to an ASC timer dele ...

Crash on merge actor when Use specific LOD Level

UE - World Creation - Worldbuilding Tools - HLOD - Feb 26, 2018

Merge Actor crash when specifying Use specific LOD Level, and the actor has a collision component ...

Priority order of texture parameters on post process material instances is inverted

UE - Graphics Features - Jan 13, 2025

The texture parameters on material instances applied to post process volumes do not respect the priority order of the post process volume, and are in fact inverted relative to the priority of other ...