Get percentage for the progress bar in UMG does not reflect changes from a binding

UE - Editor - UI Systems - Jul 5, 2016

Get percentage for the progress bar in UMG does not reflect changes from a binding ...

Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components upon re-opening project

UE - Gameplay - Blueprint - Aug 11, 2016

Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components. This happens upon closing and re-opening the editor. Other varia ...

Crash editing landscape when using LPV

UE - LD & Modeling - Terrain - Landscape - Oct 6, 2016

FBX 2016 Z-Up fails to import on some FBX files

Tools - May 24, 2016

When using Z-up for Axis Conversion on export using FBX 2016 from a modeling program (3DS Max 2016 used for this test), this axis selection will fail to import with the warning listed below. If usin ...

Paper Terrain splines should not allow 'in/out of plane' movement

UE - Gameplay - Paper2D - Feb 4, 2015

They are effectively 2D and spline points should be constrained as such. We should snap them to the XZ plane in component to avoid issues and make it nicer for users. ...

XBox Controller is not recognized if connected during play on Windows10.

UE - Gameplay - Input - May 5, 2016

If a controller is connected to a Windows 10 machine while the game is running, input from the controller is not registered by the character. ...

If a delay node is directly connected to Event Receive Draw HUD, Draw Texture will no longer render

UE - Gameplay - Jan 12, 2016

If the user connects Event Receive Draw up to a delay node and then connects the delay node to a draw texture node, the draw texture node will no longer render. ...

"Root Motion From Everything" Immobilizes Default Character

OLD - Anim - Dec 1, 2014

Selecting "Root Motion From Everything" in the Default Character's Anim Blueprint results in the character not being able move (with the W,A,S,D keys) ...