When an iOS device receives and answers a call that interrupts a UE4 game, the game will no longer have audio after the call in completed. Expected: End of call returns to gameplay with audio. Actu ...
Using Edit->Undo or Ctrl+Z has no affect after breaking using Alt+Click to break the connection of transition nodes. In the My Blueprint tab, extend Graphs->AnimGraph Regression: No - Same behavio ...
When the code for a custom trigger volume is changed and a hot reload is preformed, the green bounds of the volume disappear and the volume can no longer be interacted with. The bounds do not reapp ...
After creating a class based on Trigger Volume, adding an instance of the custom class to the viewport does not show the green bounds of the volume until after the editor is closed and restarted. T ...
The dynamic shadow distance will change the falloff for back lighting on the hair material. The parameters listed for back lighting occlusion in the material graph didn't seem to have any effect. ...
Noticing that there is no scrollbar for Structures UI. This happens for the Structure and Default Value sections. When adding a new variable you see scrollbars appears for a second before disappear ...
A licensee reported one of their map crashes on open when they tried to migrate from 4.12 to 4.14. There was no crash in 4.13. This seems to be caused by a certain BP actor that adds InstancedStat ...
If forward shading is enabled and shadows are disabled, adding an actor with a SceneCaptureComponent2D and static mesh to the viewport will cause the editor to crash. Regression: Yes - this crash o ...
When scaling the mesh the world aligned alpha projected onto the mesh doesn't adjust or change according to the surface of the mesh. It appears that scale is locked in object space so an object with ...
Creating a new custom plugin in the root location of a drive results in the project being unable to open or build. An error message appears that states that the plugin was found in two locations, an ...