The gamemode settings under world override do not save once the project has been saved, closed and reopened. ...
Auto-weld is Enabled even if the blueprint component is set to Simulate. This only effects blueprint, static mesh actors in the world still disable Auto-weld if set to Simulate. This is a Regressio ...
When rendering from sequencer to an image sequence, character animation stops for 2 frames after a camera cut. This hitch does not occur when playing the sequence in PIE I've attached some sample d ...
This is a trending crash coming out of the 4.18 release. User DescriptionsI tried to call an Event Dispatcher (which is assigned in the Level Blueprint) in the Construction Script of the Blueprint ...
GameplayTagQuery variables - when inside of a component, are not saved. User notes: "Note that this does not occur if the ActorComponent is added in code in a native actor and that the actor at S ...
The scenerendering graph doesn't display correctly when you increase the Small Font for the Engine. The rows don't adjust to the font size. The user increased font size to make print strings in VR ...
Sprites in a particle system flicker/shake when use local space is combined with small velocity values and velocity aligned sprites. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 1 ...
Retriggering a sound using an Audio Bus as a sidechain on a Dynamics processor seems to not uses the sidechain. The sidechain will start working again if it's reset on the Dynamics Processor effect ...
Editor crashes when using a Soundfield Submix with any encoding setting (Unreal, Oculus, Resonance). Assertion failed: IsSoundfieldSubmix() && SoundfieldStreams.Settings.IsValid() [File:D:\build\++U ...
The level seems to have been successfully copied. ...