[UELOC] UE Editor 5.3 Testing - TSR - Not Set for Localization

UE - Graphics Features - Aug 29, 2023

How to Reproduce:Launch UE 5.3 RelTest BSet language in zhCN (or other languages)input 'stat tsr' in command line4.Observe the stat in Viewport Issues: Unloc'd strings Link to the affected string ...

FsplineComponentVisualizer inconsistent selection/deselection behavior in the Level Editor

UE - Editor - Workflow Systems - Aug 2, 2023

It seems to be more intuitive if the component is selected on the Details Panel when activating a ComponentVisualizer in the Level Editor viewport. This is what happens in the Blueprint Editor’s Com ...

Result pin of Cast Node of ControlRig can not break

UE - Anim - Rigging - Control Rig - Jul 26, 2023

In UE5.1, the Result pin of the ControlRig cast node could be broken, but it cannot be broken from UE5.2. ...

Hair Culled but still evaluated

UE - Graphics Features - Jul 19, 2023

Masked material MSAA bug

UE - Rendering Architecture - Jun 30, 2023

This appears to be coming from the ResolveSceneColor pass. ...

Odd Refraction on Close Planes

UE - Rendering Architecture - Jun 7, 2023

We're seeing odd refraction when we have two close planes where the front plane has a translucent shader with a refraction not equal to one. I've included a project with the following setup:Two equa ...

Surface Material's AO will show through a Decal when static lighting is disabled

UE - Rendering Architecture - Materials - May 31, 2023

A surface's Ambient Occlusion will appear through a decal when static lighting is disabled in project settings. Regression tested against //UE5/Release-5.0 CL 20979098 //UE5/Release-5.1 CL 23901901 ...

Inconsistencies in SMInstance Proxy Object Creation

UE - Editor - Workflow Systems - May 30, 2023

Sometimes when adding instances to Instanced Static Mesh component, you can click on individual instances in the editor and get special detail view - simple transform with the instance index number ...