Flushing Level Streaming Can Trigger Actor Initialization during World Teardown

UE - World Creation - Worldbuilding Tools - Oct 16, 2023

From licensee: We've recently encountered an issue where BeginPlay was called on an Actor while the World is being torn down. This seems to stem from flushing level streaming while it has levels th ...

UPlacementSubsystem can return unintended factories from FindAssetFactoryFromAssetData

UE - Editor - Workflow Systems - Oct 13, 2023

Factories registered to the PlacementSubsystem using  UPlacementSubsystem::RegisterAssetFactory will always be added to the end of the AssetFactories array. Which means if there are any existing reg ...

[UELOC] UE Editor 5.3 Testing - TSR - Not Set for Localization

UE - Graphics Features - Aug 29, 2023

How to Reproduce:Launch UE 5.3 RelTest BSet language in zhCN (or other languages)input 'stat tsr' in command line4.Observe the stat in Viewport Issues: Unloc'd strings Link to the affected string ...

FsplineComponentVisualizer inconsistent selection/deselection behavior in the Level Editor

UE - Editor - Workflow Systems - Aug 2, 2023

It seems to be more intuitive if the component is selected on the Details Panel when activating a ComponentVisualizer in the Level Editor viewport. This is what happens in the Blueprint Editor’s Com ...

Result pin of Cast Node of ControlRig can not break

UE - Anim - Rigging - Control Rig - Jul 26, 2023

In UE5.1, the Result pin of the ControlRig cast node could be broken, but it cannot be broken from UE5.2. ...

Hair Culled but still evaluated

UE - Graphics Features - Jul 19, 2023

Masked material MSAA bug

UE - Rendering Architecture - Jun 30, 2023

This appears to be coming from the ResolveSceneColor pass. ...