Regression: This issue does not occur in Release-5.0, so this is a regression The widget completely obscures the screen only when switching Preview Rendering modes without looking at the create Blu ...
After enabling Light Propagation Volumes with the console variable r.LightPropogationVolume=1, opening or creating a material with the subsurface profile model will crash the editor. Broken in 4.6. ...
Projects using Open Level (blueprints) or ServerTravel (in C++) will crash the application once it's open on a device using Gear VR Mode. 10-05 18:01:46.451: A/art(19619): sart/runtime/check_jni.cc ...
The Noise Material Expression is rendering values well outside the Min and Max Range set in the Expression node. Also Reproduced in Main Promotable-CL-2469752 Alerted the user to suspicions and su ...
Creating an actor with a UMaterialBillboardComponent causes Editor hitching. ...
Attempting to create a local binary build of 4.22 using Visual Studio 2019 (with no other versions of Visual Studio installed) currently fails with several warnings and errors, including the followi ...
A licensee reports they are using the CookAdditionalFilesOverride function in UObject to add files to the project. This file is properly copied into the Staging area during Packaging, and is appropr ...
HISM is generated by ConstructionScript Actor is placed on the level and navmesh is generated on top of HISM. In UE5.2, the navmesh was generated without splitting on the HISM. In UE5.3, a break occ ...
Values are not copied for a EnumArray that is part of an exposed Struct Variable; when copying from the Details panel to a copy of the same actor. User Description: If you make an array of custom ...