Planar reflections notably lower performance in packaged VR project. Linked is an example project and an example package. [Link Removed]. This was tested on a Vive Pro and Oculus Rift(not Rift S). ...
Looks a crash caused by an access violation when trying to export text from the property for the tooltip. Seems to be limited to arrays of user defined structs and the Widget Blueprint editor. ...
Upgrading a project to version 4.24.1 results in a loss of functionality that worked from 4.20 to 4.23.1 without having made any changes. Test Project: [Link Removed] Tested: 4.25 CL: 11062379 ...
For Animation and Tick, we have confirmed that pausing can be done by stopping Native Tick. But we can't stop with Material. Widget Component can change the handling of time with EWidgetTimingPolicy ...
The Radial Blur shader doesn't look correct with ray tracing translucency enabled. Found in 4.24.1 CL#10757647 Reproduced in 4.25 Main CL#11050671 ...
Creating a material that has it's tessellation mode set to "PN Triangles" and assigning it to an object results in the objects geometry to not properly display in Wireframe view mode. Tested i ...
Hair assets show artifacting between strands when used with DoF. Confirmed in MAIN 4.25 @ CL 110623791 ...
Audio/Video Devices are no longer accessible via Media Player on Mac. User info: "We think it is connected to camera and microphone privacy. We have got a crash trying to access to camera from cust ...
UDN ask to control mesh materials in python script. The API is public but not expose. I suggest to add functionalities to the editor scripting utilities plugin for both static and skeletal meshes. ...
Screen Space Global Illumination appears really dark when using the Vulkan RHI on Windows and Linux. This behavior is also present in a Shipping build. This was reported and tested on 4.24.1 (CL-1 ...