Blueprint spawned by Visual Dataprep does not run construction script

UE - Editor - Content Pipeline - Visual Dataprep - Mar 9, 2023

Notice that the actors created through dataprep does not exectute the construction script while the actor spawnd directly in the scene does. Reported in the UDN [Link Removed] ...

Parameters show up in material instances even if they're not supposed to be exposed

UE - Rendering Architecture - Materials - Feb 28, 2018

In this case, I've added inputs to a material function. That material function input uses a parameter as it's default value. [image: Inline image 1] When referenced in the shader[image: Inline ima ...

Cloth painting - Camera movements are broken once leaving the painting tool.

UE - Simulation - Physics - Character - Aug 29, 2023

Possibly a regression, but I could reproduce this issue as far as 5.2, so unsure when it started. The issue seems to be that the cloth painting tool lock the camera movements during painting, but d ...

Error when exporting large model to FBX binary

RC - Editor - Sep 16, 2024

It's happening when exported models have over 150 million triangles. Project: [Link Removed]  Note: Reported in the Elite Slack channel. ...

geometry script AppendSimpleSweptPolygon can crash if called with empty path

UE - Graphics Tools - Modeling Tools - Apr 26, 2022

geometry script "Append Simple Swept Polygon" crashes if called w/ an empty path (but non-empty cross section polygon) ...

Opening a Niagara asset that references a disabled plugin (Chaos Niagara) can crash the editor

UE - Niagara - Jan 18, 2024

Opening a module with references to a disabled plugin can crash the editor.  ...

LIVE: On MAC, Atmospheric Fog Preview Renders Incorrectly with Default Settings

UE - Platform - Apple - Nov 14, 2014

On a Mac, Following the tutorial located here: https://answers.unrealengine.com/questions/132223/macbook-pro-preview-rendering-issues.html When opening a new level, the atmospheric fog renders soli ...

Reset Emitter button in blueprint emitter component has no effect

UE - Gameplay - Blueprint - May 21, 2015

After setting a particle system component inside blueprint, clicking the "Reset Emitter" button in the details panel does not have any effect on the particle system. ...

setting Simulate Physics and Set Actor Location And Rotation in code causes crash on project load

UE - Gameplay - Feb 19, 2015

If an actor's Simulate Physics and ActorLocation/Rotation properties are set in code the editor will crash immediately upon launch / debug in VS. ...

Tooltip on Beam Source Name is incorrect

UE - Niagara - Oct 24, 2014

In the Beam's Source Module the tooltip for the Source Name is actually the tooltip for the Source Tangent Strength. ...