Crash occurs when the user adds a sublevel to the current level, edits the sublevel's level blueprint, and then attempts to make a new level. The state which triggers the crash seems to be when the ...
Importing FBX model with Shape Keys crashes editor. This crashes in the SDK so we dont have control over it. Given that this is one of the first things we do on import it is unlikely we are corrup ...
Reported by UDN [Link Removed] From Slack discussion: It seems that undo-ing the transaction in UAnimStateTransitionNode::UseSharedRules, leaves the outer graph (UAnimationStateMachineGraph) wit ...
Editor crashes while attempting to save or close project after importing a landscape from a heightmap. Frequency: 2/2 Crashreporter: [Link Removed] Regression (yes) issue (does not) occur in 4.1 ...
Licensee- "GeometryScript_TextureUtils.sample_texture2d_at_uv_positions does not work in python. The uvlist becomes nullptr from python to C++. BP is working fine." ...
The Editor crashes when attempting to convert a Landscape into a Blueprint Class. Looking back to //UE4/Release-4.24 cl 11590231, this option seems to be unselectable (see attached image), which lea ...
The crash only occurs if the additional skeletal mesh component is used with Set Master Pose Component (see ToggleAttach function in the TopDownCharacter BP). It doesn't seem to matter what mesh we' ...
If a level has been saved as two different levels and a new save initiated, the editor will crash if the overwrite is cancelled. Frequency 3/3 Regression (Yes) issue (does not) occur in 4.12.5 ...
When a level sequence animates level visibility as well as skeletal animation on an actor within that sub-level, restoring state will first unstream the level, which will unregister the skeletal mes ...
This is the third different callstack in an attempt to repro a HotReload crash I am experiencing. The other two are:[Link Removed]: Nullptr Ensure and crash after HotReloading[Link Removed]: Assert ...