Instanced Widget Property is not saved after compile if marked as EditInlineNew

UE - Editor - UI Systems - Aug 2, 2017

When an EditInlineNew Instanced property exists within a nested user widget, changes to the property are not saved after compiling the widget blueprint in the editor. ...

Button for Swap Paint Color and Erase Color Disappeared.

Tools - Aug 2, 2017

In 4,15, we can use button for swap paint Color and erase color. But, in 4.16 and 4.17, it disappeared ...

Fill Function of Mesh Painting don't Use Color Channel Parameters

Tools - Aug 2, 2017

Fill function of mesh painting don't use color channel parameters. I suggest that FPaintModePainter::ApplyVertexColorAction need to use PaintSettings->VertexPaintSettings.bWriteRed / Green / Blue ...

JAR files in libs are not included in classes.dex with Gradle

UE - Platform - Mobile - Aug 1, 2017

JAR files copied from Intermediate/Android/apk/libs for Gradle packaging are not included in the classes.dex in the final packaged APK. ...

Need addElement and addElements to allow single insertion instead of to all elements with matching tag

UE - Platform - Mobile - Aug 1, 2017

Since multiple dict tags can be in a plist, not just the top level, need to be able to specify to only insert once. Adding an optional once="true" attribute to these commands in UPL will allow this ...

Gear VR appears Choppy when add Widget components to the scene

UE - Platform - XR - Aug 1, 2017

Gear VR appears Choppy when add Widget components to the scene (this issue was not present in earlier version of the engine in the same project (4.16 appears to be a regression for 4.17)) Note: The ...

[CrashReport] UE4Editor_UnrealEd!SCurveEditor::OnObjectPropertyChanged

Tools - Aug 1, 2017

This is a common crash that has affected more than 170 users since at least 4.15 and occurring into 4.17. Based on one user description and frequent project names, this appears to commonly correla ...

Renaming Parent component to same name as a component in child causes crash from child blueprint

UE - Gameplay - Blueprint - Aug 1, 2017

Renaming Parent component to the same name as a component in the child blueprint causes a crash from child blueprint when you press enter. When you reopen the project from the crash, the child bluep ...

Copy/pasting a child and non-child in IWCE does not preserve attachment hierarchy

UE - Gameplay - Components - Aug 1, 2017

Copy/pasting a child and non-child component in IWCE will not preserve the individual attachment hierarchies of the components. It'll be based on whichever was last selected. If the child was last ...

Duplicating (Ctrl+W) a component and its child will not preserve attachment hierarchy

UE - Gameplay - Components - Aug 1, 2017

When the user duplicates (using Ctrl+W) two components that are attached, their attachment hierarchy isn't preserved. This occurs in both the blueprint SCSEditor and in IWCE. ...