Media Player Texture/Material is playing on opposite mesh normal. Confirmed on Note 4, Pixel XL and Oculus Quest Did NOT reproduce with Vulkan. Video Material is white on 4.22 and 4.23 iOS ...
It seems, that using the new OSC API in C++ is not possible, since it cannot compile with MS compiler version 141 through VS and the Editor. Including a header file from the OSC Module results in a ...
Adding elements to a TMap<int32, int32> causes the editor to crash if the TMap has a default value associated with it. Tested in 4.22 (CL - 4753647), 4.23 (CL - 7445012), 4.24 (CL - 7605614) ...
Result of pressing enter when editing text in a subcomponent (of an actor that exists in world) has different behavior than elsewhere in the editor. Confirmed in 4.24 MAIN @ CL 7519848 ...
There is an unsupported call being made on KitKat causing a crash during startup. ...
Crash is caused by incorrect cast to display ActorComponent in viewport (gizmo used to move it should not be present) ...
In Engine 4.23 Preview, when AsyncLoadingThread is enabled and GameInstance is loaded from a Blueprint, the Engine will crash. ...
The MultiGate Node is able to have more than 32 output pins. Found in 4.22.3 CL#7053642 Reproduced in 4.21.2 CL#475421, 4.23 Preview 2 CL#7321677, 4.24Main CL#7473682 ...
When Custom expression is connected to custom UV then material wont compile. This is working as expected in 4.22 CL# 7053642 Found in 4.23 CL#7321677 and 4.24 CL# 7321677 This is a regression. ...
When setting both IndexBuffers to False the Editor will crash when attempting to use Fullscreen mode with F11. ...