EditInlineNew UObject properties in a UserWidget Blueprint are reset to None when the Blueprint is compiled.

UE - Gameplay - Blueprint - Nov 4, 2016

When a widget Blueprint that is derived from a custom UserWidget class containing a custom EditInlineNew UObject class property is compiled, any value that has been set in the UObject property is re ...

[CrashReport] UE4Editor_Engine!TOctree<TVolumeLightingSample<3>,FLightVolumeOctreeSemantics>::TConstElementBoxIterator<TInlineAllocator<99,FDefaultAllocator> >::ProcessChildren() [genericoctree.h:613]

UE - Graphics Features - Oct 31, 2016

This is one of the top crashes in the 4.14 Preview being submitted by the community. No additional information regarding this crash is currently available. ...

SetActorEnableCollision does not update on hot reload

UE - Gameplay - Oct 31, 2016

When SetActorEnableCollision(false); is added to a class constructor and a hot reload is preformed, the SetActorEnableCollision(false); is ignored and collision is not updated for that actor. ...

Child actor references appear to be lost when restarting the editor

UE - Gameplay - Blueprint - Oct 28, 2016

Child actor references appear to be lost when restarting the editor when added to another actor via a child actor component ...

Editor creates project folder even if there isn't enough space to create a new project via source build

Tools - Oct 28, 2016

Editor creates project folder even if there isn't enough space to create a new project via source build. ...

Texture Artifacts on Cubemaps using Default Compression when Packaged for ASTC

UE - Platform - Mobile - Oct 26, 2016

Cubemaps using Default texture compression (DXT1) and packaged for Android ASTC will render with artifacts on the seams where the DDS cubemap was stitched together. "Cubemaps set to HDR/HDR compre ...

Sequence Recorder mishandles certain skeletal meshes when recording

UE - Anim - Sequencer - Oct 26, 2016

Sequence Recorder mishandles certain skeletal meshes when recording. I THINK this is because of unused leaf bones in the bone hierarchy (See the skeleton tree). [Link Removed] Note: This charact ...

Users can create multiple tracks for the same parameter in sequencer

UE - Anim - Sequencer - Oct 25, 2016

Users can create multiple tracks for the same parameter in sequencer. In the case of changing a spotlight color the change in color results in a new track being created ...

Client often fires twice when overlapping on a dedicated server

UE - Gameplay - Blueprint - Oct 25, 2016

Client often fires overlap event twice when overlapping on a dedicated server. Regression (no) issue (does) occur on 4.12.5 ...

Shadows disappear on assets with baked matrix animations

UE - Gameplay - Oct 21, 2016

After importing an asset with baked matrix animations, using the alembic importer, the shadow disappears as the asset pans to the left and the right. ...