When changing the layer settings for a widget with in a Grid panel at runtime there appears to be no change. The widgets do not update visibly, however when getting the layer setting it will reflect ...
The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...
It is because that the RateScale is multiplied twice. First at UAnimSequenceBase::TickAssetPlayer : {{ const float PlayRate = Instance.PlayRateMultiplier * this->RateScale;}} Second at UAnimSeq ...
The editor rotation widget no longer correctly displays the degrees rotation label in a high resolution environment. ...
Light inside Volumetric Fog is offset in the right eye when viewing in VR with Forward Shading and Instanced Stereo Enabled If just Forward Shading or Instanced Stereo is enabled, this does not occ ...
When changing to the Blend Weight to a number greater than 2 the connections between nodes starter to blur in the anim graph. Connections become ever more distorted when zooming out of anim graph. ...
Crash occurs when the mannequin skeleton is retargeted to the Daz skeleton Does not occur in 4.18.3 ...
FObjectReplicator::UpdateUnmappedObjects calls CallRepNotifies, but does not call PostRepNotifies. Further, the order of CallRepNotifies and PostNetReceive in FObjectReplicator::UpdateUnmappedObje ...
The rendering of the fractured pieces of a destructible is incorrect when Support Compute Skincache is enabled. The physics of the fractured mesh simulates correctly but the pieces do not render pro ...
When placing an actor into the level that is not replicated the client will not destroy its copy when destroy actor is called. ...