Static mesh components spawned in the UCS along a spline require lighting to be rebuilt after a map reload.

UE - Gameplay - Components - Jun 17, 2021

Seems to be somehow related to components being instanced in the Construction Script according to a spline. The transforms are slightly off by more than 1.e-2f. They are reconstructed on load with a ...

Gameplay Tag Query - Assert when changing root expression while tag picker is open

UE - Editor - UI Systems - Slate - Jun 17, 2021

Changing a gameplay tag query's root expression in a make query node will assert if the tag editor widget is open.  ...

Scene Capture Cube not affected by bloom

UE - Virtual Production - Jun 17, 2021

Metahuman eyes black on close up with ray traced skylight.

UE - Graphics Features - Lumen - Jun 17, 2021

Searching for an Actor in the Create menu and adding the actor to the level results in a different actor type getting placed

UE - Editor - Workflow Systems - Jun 17, 2021

When using the search bar while adding a new actor to the level, the search results revert back to their default state when selecting the actor. This results in behavior that appears like you're cli ...

FConsoleVariableBase::SetOnChangedCallback behaves incompatibly with previous versions

UE - Niagara - Jun 17, 2021

FConsoleVariable::OnChangedCallback was changed to a multicast delegate in 4.26. Along with this, FConsoleVariableBase::SetOnChangedCallback was implemented to emulate a single delegate for compatib ...

Control rig CCDIK node behaves in a weird way using control type.

UE - Anim - Rigging - Control Rig - Jun 15, 2021

Delta struct serialized fast arrays replicating new elements with no changelist

UE - Networking - Jun 14, 2021

There is a scenario where delta struct serialized fast arrays can replicate changes that introduce additional elements to the array, but without changelists containing the new data. This needs furt ...

Crash occurs when searching for a directional light on Advanced_Lighting map

UE - Graphics Features - Jun 14, 2021

When using the Place Actors panel on the Advanced_Lighting map a crash occurs when searching for a directional light. I was only able to reproduce this issue on that map. This issue is occurring ...