Reimporting a virtual texture results in a crash. Tested in: 4.24P2 CL#10091930 , 4.25 CL#10183780 ...
According to the licensee report, UnrealMath.cpp (588) constfloat SINGULARITY_THRESHOLD = 0.4999995f; It seems that this can be avoided by changing the above value. However, changing SINGU ...
Random generators in UE4 have a short periodicity. (FMath::Rand and RandomStream) I heard a xorshift variant has good characteristics. Could we consider importing it into UE4? [Image Removed] ...
FClothingSectionData::IsValid() is not marked const. ...
Changing the color on a component property via the color picker will cause the picker to stop working until it's closed and reopened. This occurs because a property change event is sent out, and the ...
When importing a .glb file from Blender, the editor crashes. The user has been able to import other .glb files, but ran into an issue with the one provided being unable to be imported. ...
Custom Events get unbound when duplicating Level Sequences ...
4.24 moves distortion calculations to the file DistortionCommon.ush and its`ComputeBufferUVDistortion` function. The code in the INSTANCED_STEREO define no longer works as `Interpolants` isn't passe ...
Duplicating inherited Blueprint variables should copy the data from the original variable to the duplicated variable. ...
A user reported FMath::SegmentTriangleIntersection returning false negatives, seemingly due the results of FMath::ComputeBaryCentric2D being checked with strict inequality as opposed to non-strict i ...