Decals are not being captured by environment reflections. Last working in 4.20.3 ...
This is a regression from 4.24.3 (CL-11590370). SSR begins to flickers when AA is disabled when moving around the scene. This was reported and tested in 4.25 (CL-13144385) and reproduced in Main 4. ...
USplineComponent::GetSplinePointAt() returns an FSplinePoint with the ESplinePointType 'CurveCustomTangent' rather than the type from the setup.Expected: It should return the correct type. ...
Output pins labeled "self" will not appear on interface functions called in blueprints. ...
User gets a warning from a set of nodes after they restart their project. The setup is between a "GetClass" node and a "Contains Item" node. The Setup appears to work fine and there is no initial wa ...
You cannot enter a value higher than one in any color module. WORKAROUND - You can graph it and select the point you want to change and then set value to any number, but it will be clamped back to ...
Set Vector Parameter Value on Materials doesn't seem to have an effect in packaged games if used in the construction script. Using it on Begin Play works as expected. This did not occur in 4.14.3. ...
T.MaxFPS not restored when exiting PIE while Fixed Frame Interval Playback is enabled Regression: YES Directly related to CL:3365017, it would seem. Broken: 4.16 Worked: 4.15 ...
When applying a second material to a Destructible Mesh it does not texture the chunks of the fractured mesh. The chunks remain the same as base color of the Destructible Mesh. This is issue was re ...