FBX objects with "ncl1" suffix conflict with "Combine Meshes" disabled

Tools - Aug 23, 2016

FBX objects with "ncl1" suffix conflict with "Combine Meshes" disabled I've found that you can name objects with identical names(For example, "Test") in 3DS Max or Maya (they must be under differe ...

NavMesh movement sweep behavior should not be based on bGenerateOverlaps

UE - Gameplay - Player Movement - Sep 28, 2016

A separate new flag should be used to control the sweep behavior of characters using Nav Walking behavior in CharacterMovementComponent. Existing assets should upgrade to set the value of this new f ...

Broken Lines when Calling Draw Lines Function in Standalone Game

Tools - May 9, 2016

Lines are not drawn correctly when calling the Draw Lines node in blueprints when playing in Standalone mode. Regression? Yes, I ran the same test in 4.9.2 and 4.10.4, and the issue did not occur i ...

Text gets cut off in the Message Log

Tools - Aug 3, 2015

Long messages/errors cannot be read in the Message Log because there is no text wrap and no horizontal scroll bar to access the remainder of the message. Edit MattK: Needs word wrap imo. ...

Editor Crashes when Console Command Executed in New Editor Window

Tools - Oct 28, 2014

Console commands executed in New Editor Window cause a hard crash on projects that use Allegorithmic plugin (ie. Substance Atlantis). ...

Lower volume settings often start at the max original volume level

UE - Platform - Mobile - Sep 30, 2015

Lower volume sounds often start off at the original volume level for a second. I tested this on Android and iOS. Only the Android device showed this type of behavior. ...

Broken foot rotations on Jog_Lt_Rifle animation in Anim Starter Pack

Docs - Samples - Feb 8, 2016

The feet are broken on Jog_Lt_Rifle animation in the AnimStarter Pack User says that this Animation also doesn't loop very well...and while he does kind of jerk his body a bit on the loop, I don't ...

Material preview artifacts

UE - Graphics Features - Apr 4, 2016

Import the attached speedtree asset. The material view will be glitched. Disabling the world position offset input and reenabling seems to help. This issue did not occur in 4.10.4 and does not occu ...

Distance Field AO not Rendering in VR

UE - Platform - XR - Mar 24, 2017

Distance Field Ambient Occlusion does not render in VR. I mentioned to the user reporting this issue, that using DFAO is more than likely disabled by default due to the baseline cost of using the ' ...

Collision does not appear to work in a packaged game after nativizing child assets

UE - Gameplay - Blueprint - Apr 25, 2017

Collision does not appear to work in a packaged game after nativizing child assets. Collision appears to change in a package project after setting Nativize assets to Inclusive. ...