Re-importing animations from .fbx created in blender stops animation from correctly animating

OLD - Anim - Feb 4, 2016

Re-importing animations from .fbx created in blender stops animation from correctly animating. ...

Cannot Increment a Blackboard Key Value

UE - Gameplay - Blueprint - Feb 4, 2016

Getting a blackboard value as int and then attempting to increment it does not actually increment the value. Upon attempting to increment a value that started at 0, the editor continued to print out ...

Screenshot console command does not work properly on mobile devices

UE - Platform - Mobile - Feb 3, 2016

Screenshots taken by the console command Shot or HighResShot are not being saved on Android or iOS devices. ...

Sub Classing World Settings Causes Hot Reload to Crash

UE - Foundation - Core - Feb 3, 2016

When creating a subclass of World Settings, attempting to use the in-editor compile button to compile the code causes the editor to crash. Found in 4.11 Preview 4. Reproduced in 4.10.2 binary and ...

FAnimMontageInstance needs more API exposure

OLD - Anim - Feb 3, 2016

Users are unable to call most functions on this class (FAnimMontageInstance ), as ENGINE_API is only added to a handful of functions. Other structs in AnimMontage.h may need similar exposure. ...

Crash when editing draw size for a widget component

UE - Graphics Features - Feb 2, 2016

A crash will occur when editing the Draw Size of a Widget Blueprint in an Actor Blueprint class. Sometimes it will crash instantly after editing the Draw Size and other times it will take a couple ...

Unused file appear to be cooked when cooking for windows

UE - Foundation - Core - Cooker - Feb 2, 2016

If the user cooks for windows via File > Cook Content for Windows then is appears to include files that unused (EditorBlueprintResources, EditorLandscapeResources, EditorMaterials, EditorResources a ...

Crash when DFAO is disabled and a lower scalability is used while Distance Field Shadowing is enabled.

UE - Graphics Features - Feb 2, 2016

When enabling Distance Fields for a project and adjusting the cvars to disable DFAO and set a lower Detail Mode will result in a crash. Using the console commands outlined in the steps will work. ...

UMG widgets with instanced properties reset those properties to default on compilation

UE - Editor - UI Systems - Feb 2, 2016

This is perhaps a misuse of Instanced properties but the repro info is good so I thought I'd better add it to Jira. See Additional Info URL for details. Checked and happening on: //UE4/Main CL-2884 ...

Opening a data table based on a struct with a slate brush variable crashes the editor

UE - Editor - UI Systems - Slate - Feb 1, 2016

Attempting to open a data table based on a struct with a slate brush variable crashes the editor. Frequency: 2/2 CrashReporter: N/A ...