Converting a C++ enum to a string should be a consistent result, however when running in the editor it returns the display-name value instead of the index value. This prevents C++ UENUMs from being ...
When an actor is spawned with Spawn Parameters that are templated the engine crashes when closing a scene. This wasn't happening when there wasn't a physics constraint on the spawned blueprint. Thi ...
Deferred decal does not appear if GTAO is enabled. ...
Changing the name of a channel inside of the channel mask parameter node results in a crash. ...
When you are selecting an asset in the editor it jitters a little bit until unselected. Found in 4.25.0 Preview 1 CL#11723679 Reproduced in 4.26.0 Main CL#11724764 ...
Mousing over an array input inside a Blueprint function can lead to a crash. For this to occur, the first parameter of the function must be a User Defined Struct. ...
When trying to send the Enter Key to Web Browser using the Press and Release function, it does not work. This function works with any other key that you try to send. A repro project is attached tha ...
Collision stops working for packaged games regardless of the nativize blueprint settings. Duplicate; refer to [Link Removed] for original issue. Test Project: [Link Removed] ...
After investigation, the asset is not rebuild, what took time is the 2 following partThe serialization of the DDC where we have to initialize the morph targetsE:\P4\main\Engine\Source\Runtime\Engine ...
Skeletal mesh merge doesn't support clothing. Looks like we should just be able to duplicate the clothing assets, clear the binding data and use ClothingAssetUtils::GetMeshClothingAssetBindings to p ...