Cable Component wildly swings around when the World Origin is shifted

OLD - Anim - Dec 18, 2017

Cable Component wildly swings around when the World Origin is shifted. Standard physics object are not effected. ...

GameplayTagContainers can cause a crash in packaged builds when Event Driven Loading is enabled

UE - Gameplay - Dec 15, 2017

A user has reported that using a GameplayTagContainer can cause a packaged build to crash when EDL is enabled in certain cases. In this case, if the base C++ class that includes this GameplayTagCont ...

Default value for BP struct within BP struct not set

UE - Gameplay - Blueprint - Dec 15, 2017

If I set a certain default value for a struct within another struct, it is reset to "None" and the value is not accepted. Below are detailed steps to reproduce as well as a minimal project. Source: ...

[CrashReport] UE4Editor_SlateCore!SWidget::ExecuteActiveTimers() [swidget.cpp:986]

UE - Rendering Architecture - Materials - Dec 15, 2017

User comments:right mouse button in material editor made engine crash....becomes slow and crash....64gb ram, 2 xeon and gtx690....need to restart computer to everything works fine. need a solution t ...

Compile warning/error in the FUpdateCollisionResponseHelper destructor

UE - Simulation - Physics - Dec 15, 2017

It has been reported that when building with Visual Studio 2017 version 15.5.1, a warning/compile error is shown in BodyInstanceCustomization.cpp: warning C4287: '<': unsigned/negative constant mism ...

Custom iOS icons don't appear using BP projects [4.18.2]

UE - Platform - Mobile - Dec 14, 2017

So far this has been tested on Mac deploying SunTemple to an iPhone 7 (10.3.3). It occurred with both Launch On and File Package. This does not occur when deploying StrategyGame from the same Mac t ...

The iOS app icons settings are not being used on Mac

UE - Platform - Mobile - Dec 14, 2017

This issue did not occur on Windows at the same CL. This was originally being tracked by [Link Removed] but after initially testing the fix for that JIRA, this particular issue persisted and it was ...

If the entry of State Machine of AnimBP directly connect a state which has another state machine, a crash will occur when changing parameters of AnimBP

OLD - Anim - Dec 14, 2017

If you directly connect a state which has another state machine to the entry of State Machine of Animation BP, a crash will occur when changing parameters. If you connect an empty State to an Entry ...