Particle editor realtime mode disabled when play in editor

Tools - Jul 23, 2020

Particle editor realtime mode disabled when play in editor, while it's normal in UE4.24 ...

Black flickering on Mesh particles when the Renderer is set to a non-default Facing Mode or using Orient Mesh to Vector and when using Particle Position in the Material's WPO

UE - Niagara - Jul 23, 2020

Black flickering on Mesh particles when set to a non-default Facing Mode or using Orient Mesh to Vector and when using Particle Position in the Material's World Position Offset ...

Crash Report Client Editor stops working when launching the editor

UE - Foundation - Core - CrashReportClient - Jul 23, 2020

User is receiving a CrashReportClientEditor has stopped working after launching an existing or new 4.25.1 project.  Issue was occurring in 4.25 as well.  Unable to reproduce.  ...

Crash when using UShaderCodeLibraryToolsCommandlet in 4.25

UE - Rendering Architecture - RHI - Jul 23, 2020

Fragments of a geometry collection go through complex collision

UE - Simulation - Physics - Destruction - Jul 23, 2020

Fragments of a geometry collection can not hit the mesh which is set "Use complex collision as simple" ...

Random Tri Coord Using Vertex Color Filter doesn't filter correctly

UE - Niagara - Jul 22, 2020

The Random Tri Coord Using Vertex Color Filter module does not filter correctly.  ...

Actors are not properly restored when undoing a Replace Selected Actors transaction

UE - Gameplay - Components - Jul 22, 2020

When undoing a Replace Selected Actors operation, the resulting actor is corrupt and triggers an ensure where the root component is in the process of being destroyed. This is a regression that poppe ...

Can't update position with SetPositionInViewport when enable global invalidation

UE - Editor - UI Systems - Jul 22, 2020

When GlobalInvalidation is enabled, do not update to the position set by SetPositionInViewport. It works fine when GlobalInvalidation is disabled. ...

Missing reset to default buttons/arrows on "Object Responses" section of component collision profile response details customization

Tools - Jul 22, 2020

The "Reset to default" button/arrow is missing from the channels listed in the "Object Responses" section of the Collision Preset details customization. ...

Allow the choice to implement a BP Interface function as an event OR a function

UE - Gameplay - Blueprint Editor - Jul 22, 2020

[Image Removed] This messaging is confusing because it says "Implement Function" when really it creates an event. We need to clear up the messaging here, or provide an option to create it as a fu ...